When I start this game, I get two screens superimposed over each other. Then I press Esc to get out of the game, and it locks up my computer, and I have to do a hard reset. I have Windows 7 64-bit. Anyone else having this problem?
Windows 7 might not like the way I do the scanline effect. Does it still crash if you disable scanlines (F1) before exiting? Also which version are you using?
Game looks great! But I am having a problem with controls. I am using a 2600-daptor with a Atari joystick. I can get horizontal movement and firing, but no vertical movement. Also the keyboard controls respond in the same way. Horizontal movement and firing work, but no vertical.
Thanks for bringing this to my attention, I’ll look into the issue. I tested the controls using a Mayflash adapter. What adapter were you using and did you try the keyboard while the adapter was still connected?
When you say a license to publish, do you mean you don't have a Mac to write it on? You don't need a license to write software for the Macintosh, just a mac :-)
I meant that I don’t have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates or a Mac to test and develop the game on. “License” just seemed an easier way to say it. It’s a good point thought, I need to look into ways to make the game more accessible.
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Sorry, I get a download error on Windows10 (64bit), what should I do?
https://drive.google.com/file/d/1lFYDmN3gTVApyK7bZ4Cm0UbNkBA1bxGi/view?usp=drive...
Thanks for your reply. I will check when I get back.
Confirmed. I will enjoy it on my day off! Thank you very much.
Where is the game manual located? Is it in the same zip file as the game itself?
The Manual is in the zip file, but also available from the download section,.
When I start this game, I get two screens superimposed over each other. Then I press Esc to get out of the game, and it locks up my computer, and I have to do a hard reset. I have Windows 7 64-bit. Anyone else having this problem?
Windows 7 might not like the way I do the scanline effect. Does it still crash if you disable scanlines (F1) before exiting? Also which version are you using?
Yes, disabling scan lines fixed both problems. I am using version 1.1
I just uploaded a new version further optimized for Win7 let me know if this fixes the issue.
Yes, this fixes the issue.
Game looks great! But I am having a problem with controls. I am using a 2600-daptor with a Atari joystick. I can get horizontal movement and firing, but no vertical movement. Also the keyboard controls respond in the same way. Horizontal movement and firing work, but no vertical.
Thanks for bringing this to my attention, I’ll look into the issue. I tested the controls using a Mayflash adapter. What adapter were you using and did you try the keyboard while the adapter was still connected?
The adapter is called the "2600-daptor" http://www.2600-daptor.com/.
I just tried it without the adapter plugged in and the keyboard controls started to work. So there must be a conflict with the 2600-daptor.
Thanks for the quick response.
I just released an update. Please let me know if this fixed the issuse with the 2600-daptor.
Works Great! Thanks for the update. But above all thanks for Starfighter 77!
hi nice work but couldn't get it running on windows 7. Any suggestions? cheers
I just released an update. Please let me know if you are able to run the game on Windows 7.
Do you have a working version for MAC? Or can you recommend an emulator in which this will run?
Unfortunately I don’t have the license to publish to Mac OS. But I did find an article that might be useful.
www.howtogeek.com/187359/5-ways-to-run-windows-software-on-a-mac/amp/
**note that I’ve never actually tried to emulate Windows software on a Mac before.
When you say a license to publish, do you mean you don't have a Mac to write it on? You don't need a license to write software for the Macintosh, just a mac :-)
I meant that I don’t have the Mac export module for Gamemaker:Studio(1), Apple developer account/certificates or a Mac to test and develop the game on. “License” just seemed an easier way to say it. It’s a good point thought, I need to look into ways to make the game more accessible.
Sorry, I didn't understand you were using Gamemaker:Studio, thought you just coded it in C/C++.
I coded it in GML Gamemaker’s propriety language.
Anyone get this to run a mac and confirm it works?
Just did a facebook live video for the game
https://www.facebook.com/johnretroreload/videos/10162424076655114/
Thanks for sharing the video!
Ur welcome, nice game